Year 2031 / Presskit

Developer: Cestmir Kocian -Kociantech

Based in: Spain

Email: kociantech@gmail.com

www: kociantech.com

Socials

Patreon: Kociantech

instagram@kociantech

Youtube@kociantech

X/Twitter@kociantech

Game

Platform: Gameboy

Release: June 2023

Digital 12€

Physical cartridge 29€

Full box 49€

Collectors box edition (limited 6/10) 450€

Language: English

Game description

The rich and detailed world full of unique locations is based on Eastern Europe. You can walk freely and find locations such as mountains, caves, villages, and cities. In this world, you always know where to go, or you can find something worth discovering.

Post-apocalyptic, story driven, RPG

The year 2021 started like every other year. Soon, messages about a new virus started coming. It started on the other side of the world, but in a few months, the virus reached Europe. Soon, no one was safe. Governments started closing their borders, closing factories, everything to stop the virus. People started losing their jobs and then their houses… the economy collapsed. That led to hunger, problems with food supplies appeared, and people started to rebel. Then, all of society collapsed… Discover the world 10 years later: A world full of new adventures, puzzles, and locations.

The ultimate early 90’s handheld gaming experience with a modern touch.

The Year 2031 game file is playable on every device that supports the original Gameboy or any emulator.


Indiegogo pre-orders now: https://igg.me/at/Y2031/x/33867339#/


Cartridge compatible with original Gameboy

Full box with game cartridge, printed manual booklet, game poster in paper box

Collectors box edition Hand painted wooden display box with Emergency toilet paper dispenser (Toilet paper is in-game currency). Limited to 10 pieces.


Because the game is made for all Gameboy generations, it runs with the 4 basic colors on older Gameboys, but with a clever use of color pallets, you can enjoy up to 11 colors on devices with color-supported screens.

In the game you need to collect basic resources to help you survive. Tools and equipment will help you with various tasks. Achievements provide in-game evaluation and let you know your progress.

The rich and detailed world full of unique locations is based on Eastern Europe. You can walk freely and find locations such as mountains, caves, villages, and cities. In this world, you always know where to go, or you can find something worth discovering.

I am Čestmír, an Indie game developer from the Czech Republic. I grew up playing Gameboy consoles, and they stuck with me. A few years ago, I started collecting Gameboys and games and realized that I had already played all the good classic games. So, I started modding Gameboys, and I enjoyed everything that entailed. One day, at the beginning of 2020, newspapers started talking about the virus. Not long after that, I got stuck at home in quarantine, just like many other people all around the world. During that time, I had a lot of time to play games, and an idea struck me: I could create my own game. So, I started working on it. Ultimately, this led to me creating a post-apocalyptic game for the original Gameboy.

Why do I want to release my game on a physical cartridge in a box? I remember the time when you bought a game and the game was yours. You could hold it in your hands, put it on a shelf and look at it, loan it to a friend, or even exchange it for a different game. None of that is possible with today’s games. They are just installed software that often don’t work without an internet connection or a special launcher. You can’t just loan the game to someone. In many cases, you don’t even own the game; you just have a license to play it, and the developer can turn the game off whenever he wants to force you to buy his new game. And that’s not even getting into all of the problems with microtransactions, pay-to-win, half content for full price games + paid “DLCs,” etc. That’s what I hate about the gaming industry, and I am trying to do opposite.

Games should be fun, and if you pay for a game, you should own the game.

I am a solo developer, and I am developing every aspect of the game alone.

It has been a challenging process. For the last 2 years, I have worked on the game’s story and graphic design, creating whole new, living world from nothing. I’ve also designed the documentation as a manual and the box to package it all, while regularly running up against the hardware boundaries of the 30+-year-old GAMEBOY.

Screenshots

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